Scooby-Doo and the cyber chase

Scooby-Doo and his friends find themselves trapped inside a video game by the Phantom Virus.

Scholastic
2001
9780329249649
book
Lexile: 
590

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
196245855474432450149731228521GRBS235GRBS002385E MCC100015825759371742569409
212678756896772464149731228521HIVE259HIVE0004001558E MCC100015825759371742569409
221015357650702239149731228521SPBES420SPBS053830E SCO100015825759371709307855
248860060065792420149731228521SFP413SFK0020770E MCC100016377825731736800991