Adventure gaming

Traces the history of adventure games and discusses how to choose your first game and find other players, play through the mail or on your computer, join adventure game clubs, and attend conventions.

Maxwell Macmillan International
1991
9780896866218
book

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
154085551698892205234128341737WESP492WESP9405384793.93 Har793.9315814652241708963493