adventure games

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Topical Term
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a
Alias: 
adventure games

Dark parts of the universe

2024
"A group of teenagers discover a dead body while playing an app-based adventure game that sends players to 'random' locations, unlocking a much deeper mystery about their small town"--OCLC.

Mythic odysseys of Theros

2020
Text and illustrations presents a handbook for the role play game "Magic: the Gathering World of Theros" for use in Dungeons & Dragons.

The modern nerd's guide to LARPing

2018
LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.

Generation decks

the unofficial history of gaming phenomenon Magic: The Gathering
Generation Decks tells the story of the mould-breaking fantasy card game Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...

QuickSilver

adventure games, initiative problems, trust activities, and a guide to effective leadership
1995
A guide to leading effective Project Adventure programs that includes ideas for games, activities, warm-ups, closures, and more.

Adventure in the classroom

using adventure to strengthen learning and build a community of life-long learners
1996
Offers teachers, curriculum developers, and administrators an overview of the basic concepts of Adventure Education and explains how the method can be used to engage learners and improve classroom experiences.

Albion's dream

a novel of terror
1992
Edward's involvement with a mysterious adventure game leads to a confrontation with his boarding school's tyrannical headmaster and evil doctor.

Whatever happened to Professor Potts?

follow the clues to unravel the mystery
1995
Readers follow a trail of clues on each page in an attempt to find Professor Potts, who is missing. Includes helpful hints and answers at the back of the book.

Adventure gaming

1991
Traces the history of adventure games and discusses how to choose your first game and find other players, play through the mail or on your computer, join adventure game clubs, and attend conventions.

The seventh expert

an interactive Medieval adventure
2008
Children learn about life in the Middle Ages while taking part in a story about a struggling medieval settlement, where they experience the traditional activities and tasks that were a part of everyday life in the era.
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