Examines the history of computer animation, how it is used to produce video games, how computer animators depict human characteristics on screen, and the future of the industry; and include profiles of computer animators as well as suggestions for further reading and related Web sites.
| hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 441245 | 4256588 | 2265 | 52761 | 92719 | KESH | 276 | KESH23353 | 741.5 MAR | 741.5 | 1577459752 | 1709567815 |
| 1129545 | 4815177 | 2293 | 52761 | 92719 | BRHS | 114 | BRHS53006 | 006.696 MAR 2008 | 6.69 | 1581465224 | 1736518457 |
| 1313625 | 4979056 | 2319 | 52761 | 92719 | PEHS | 370 | PEHS47130 | 006.6 MAR | 6.6 | 1581465224 | 1736518457 |
| 1746589 | 5353056 | 2433 | 52761 | 92719 | BPHS | 118 | BPHS040146 | 006.6 MAR | 6.6 | 1582575937 | 1742569409 |
| 2494901 | 6012573 | 2421 | 52761 | 92719 | SFH | 415 | SFS0061282 | 778.5 MAR | 778.5 | 1637782573 | 1736800991 |
| 2614728 | 6116104 | 2369 | 52761 | 92719 | BLS | 111 | BLS0026532 | 778.5 MAR | 778.5 | 1637782573 | 1736800991 |
| 3511057 | 6879435 | 2303 | 52761 | 92719 | ERHS | 168 | EROB017782 | 006.6 MAR | 6.6 | 1642789712 | 1736518457 |