An introduction to crowdfunding that explains how it is used by entrepreneurs to fund their products and services, how different crowdfunding sites work, and related topics.
Evaluates the pros and cons of MOOCs, or massive open online courses, in relation to traditional education and thepossibilities they open for students.
Explores the topic of digital footprints in the academic world, providing advice how to maintain a positive digital presence as a student using social media websites and other online resources.
This book provides information and advice for writing and self-publishing your own ebook, from coming up with an idea to layout and design to marketing and addressing legal issues.
This book is an introduction to gamification, applying game-related ideas to nongame processes, describing applications of gaming to the environment, classrooms, and a healthy lifestyle.