Digital and information literacy

Compare Series: 
digitalandinformationliteracy

Bitcoins

navigating open-source currency
2015
An examination of bitcoins, discussing how they work, how they are obtained, their value, and more.

The distortion of facts in the digital age

2013
Explores the topic of disinformation, how it works, questions to ask to spot it, and more.

Enhancing your academic digital footprint

2013
Explores the topic of digital footprints in the academic world, providing advice how to maintain a positive digital presence as a student using social media websites and other online resources.

Blogger or journalist?

evaluating what is the press in the digital age
2013
Provides an overview of journalism and blogging in the digital age.

Publishing your e-book

2014
This book provides information and advice for writing and self-publishing your own ebook, from coming up with an idea to layout and design to marketing and addressing legal issues.

Gamification

using gaming technology for achieving goals
2014
This book is an introduction to gamification, applying game-related ideas to nongame processes, describing applications of gaming to the environment, classrooms, and a healthy lifestyle.

Building apps

2014
An introduction to building apps, covering what apps are, the role of developers, building a better app, and more.

Netiquette

a student's guide to digital etiquette
2011
Discusses online etiquette, describing appropriate ways to interact with others when using computers and digital technology while in public, at home, doing research, and working on a group project.

Cited!

identifying credible information online
2011
Discusses finding information on the Internet and explains how to determine its credibility and present it.

Pages

Subscribe to RSS - Digital and information literacy