Explores the topic of digital footprints in the academic world, providing advice how to maintain a positive digital presence as a student using social media websites and other online resources.
This book provides information and advice for writing and self-publishing your own ebook, from coming up with an idea to layout and design to marketing and addressing legal issues.
This book is an introduction to gamification, applying game-related ideas to nongame processes, describing applications of gaming to the environment, classrooms, and a healthy lifestyle.
Discusses online etiquette, describing appropriate ways to interact with others when using computers and digital technology while in public, at home, doing research, and working on a group project.