educational games

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Topical Term
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a
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educational games

Playing games in the school library

developing game-based lessons and using gamification concepts
"This book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts"--OCLC.

The little book of restorative teaching tools

games, activities, and simulations for understanding restorative justice practices
2020
"Introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills"--.

101 more life skills games for children

learning, growing, getting along (ages 9 to 15)
2006
Presents more than one hundred games for children ages nine through fifteen, designed to teach students basic social and emotional life skills, including tolerance, self-awareness, and responsibility.

Classroom games

"This newly revised edition describes how teachers in early schools often had limited supplies with which to teach the students [and] . . . describes the fun and creative activities that teachers employed to teach students good behavior as well as the three R's. Explore games that made learning fun involving: spelling and creative writing; arithmetic; geography, history, and art; music; holidays; and scavenger hunts"--Provided by publisher.

Math art + drawing games for kids

40+ fun art projects to build amazing math skills
2020
Presents forty hands-on art activities designed to make learning about math fun.

Breaking into breakout boxes

escape rooms in education
Escape rooms have become a major trend all over the country. The concept is simple: a group of people are trapped in a room and must solve a series of puzzles to find their way out. In Breaking into Breakout Boxes, educator Holly Johnson takes the same basic concept and applies it to the classroom. Breakout boxes are locked boxes the teacher provides. The entire class works together to discover the combination to the box. The combination can be gleaned from clues related to any number of education subjects. In this new guide, Johnson covers : how to build your box, how to write your own clues for the box, how to manage your classroom during the activity, what to place inside the box, what to do if the students do not solve the box in time, how to perform a "debriefing" after completing the exercise, and how to tailor your box to different content areas and learning styles. Breakout boxes can teach students the importance of problem-solving, working together, and perseverance in the face of any challenge. Through this fun activity, children will acquire skills that will help them for the rest of their lives!.
Cover image of Breaking into breakout boxes

Who wins?

2016
"One can read lengthy biographies of historical figures. Or, with Who Wins?, pit them head-to-head in a Ping-Pong match, hot dog eating contest, or a pie bake-off and actually understand firsthand the strengths and weaknesses, the triumphs and losses of the people who have shaped out world. Interactive, die-cut, and fully illustrated, Who Wins? turns history into a compelling game. With mix-and-match die-cut pages (so each make-your-own matchup includes two historical figures and one wild challenge), readers can flip any of the three panels and match 100 historical figures in 50 competitive head-to-head categories, from mini golf to climbing Mount Everest. Each character is given a short bio and ranked in six categories-bravery, leadership, artistry, wealth, wisdom, and fitness. Let's say Charles Dickens challenges Mother Theresa to a lightsaber duel-will his superior artistry overcome her advantage in bravery and leadership? Or who wins karaoke-Nelson Mandela or Jane Austen? They both certainly have a way with words, but Mandela's over-the-top courage might take the day. Actually there are no right answers-the reader decides and must justify the answer based on the rankings as well as facts from short biographies opposite each character's page. History has never been so much fun"--.

Well played

building mathematical thinking through number games and puzzles, grades 3-5
Presents games and activities for teaching mathematics.

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