The reader is taken aboard a space cruiser to research two different planets and can choose between alternative adventures, each leading to forty-two possible endings.
Asks the reader to choose the plot path of a story in which the powerful jewels of an ancient African tribe are stolen from a Paris museum and three cousins must decide whether to risk their lives to get them back.
The reader is taken beneath the surface of the ocean in a diving bell on an expedition to find Atlantis and can choose between alternative adventures, each leading to forty-two possible endings.
The reader arrives in Mexico to explore a friend's disappearance amid the Mayan ruins and can choose between alternative adventures, each leading to thirty-nine possible endings.
Asks the reader to choose the plot line in a story in which the main character receives a map, a map that leads to a kiva, which is a portal for time travel.
The reader, in the role of the orphaned nephew of Uncle Morgan, chooses the course of the action in a story in which Uncle Morgan disappears, leaving behind a bloody dagger stabbed through the carpet.