The reader is asked to choose the paths of plots in three stories about a sand castle that is transformed into a real building after a storm, an elusive sea creature named Champ, and a village calling upon spirits to end a drought.
The reader embarks on an expedition in an underwater vessel to find the lost city of Atlantis. By choosing specific pages, the reader determines the outcome of the plot.
Asks the reader to choose the plot path of a story set in 2045, in which the U.S. has split into three hostile sections and a young spy--the reader--must make it home alive to bring news of a planned invasion.
Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.