Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
The reader is assigned with the task of saving three planets from the destructive plans of the Evil Power Master and can choose between alternative adventures, each leading to thirty possible endings.
The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.
The reader is taken beneath the surface of the ocean in a diving bell on an expedition to find Atlantis and can choose between alternative adventures, each leading to forty-two possible endings.
Asks the reader to choose the plot paths in a story in which a young orphan in seventh-century China, who farms with his uncle and longs for a more exciting life, is given several options after barbarians raid the village in which he lives.
Asks the reader to choose the plot line in a story in which the main character receives a map, a map that leads to a kiva, which is a portal for time travel.
The reader faces deadly dangers as a writer on assignment in Mexico to explore the ruins of the Mayan Indians and solve the mystery of why the ancient civilization collapsed.
The reader, as an expert mountain climber, embarks on an expedition in the Himalayas to find the Yeti and rescue a fellow climber. By choosing the specific pages, the reader determines the outcome of the plot.