The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.
A child's cat, who has been acting rather strangely lately, sends him a message on his birthday that may be in Egyptian hieroglyphics. Casts the reader as the protagonist and presents eight possible endings.
Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.
The reader is assigned with the task of saving three planets from the destructive plans of the Evil Power Master and can choose between alternative adventures, each leading to thirty possible endings.
The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.
The reader is taken beneath the surface of the ocean in a diving bell on an expedition to find Atlantis and can choose between alternative adventures, each leading to forty-two possible endings.