Montgomery, R. A

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Return to Atlantis

The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.

Sand castle

Asks the reader to choose the path in a story about a sand castle that is transformed into a real building after a storm.

Your very own robot

Asks the reader to choose the path of the plot in a story about a discarded robot.

Your purrr-fect birthday

A child's cat, who has been acting rather strangely lately, sends him a message on his birthday that may be in Egyptian hieroglyphics. Casts the reader as the protagonist and presents eight possible endings.

The haunted house

Asks the reader to choose the path of the plot in a story about a dog that disappears in an abandoned, possibly haunted, house.

The Owl Tree

The abominable snowman

Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.

War with the evil power master

The reader is assigned with the task of saving three planets from the destructive plans of the Evil Power Master and can choose between alternative adventures, each leading to thirty possible endings.
Cover image of War with the evil power master

Return to Atlantis

The reader's decisions control the course of an adventure in which a visit to newly discovered Lost Continent of Atlantis yields both danger and riches.
Cover image of Return to Atlantis

Journey under the sea

The reader is taken beneath the surface of the ocean in a diving bell on an expedition to find Atlantis and can choose between alternative adventures, each leading to forty-two possible endings.

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