Choose your own adventure

Compare Series: 
chooseyourownadventure

Alien, go home!

1990
The reader's decisions determine what happens when a boy who is spending the summer in Canada's Yukon Territory meets an alien that has come to Earth aboard a Soviet shuttle.

Ghost train

1992
Someone has been sabotaging the farm of your friend Harry. You decide to investigate when you see an Indian woman and hear a train whistle where there is no train.

Daredevil Park

1991
The readers decisions control the course of an adventurous trip to an amusement park.

Master of kung fu

1989
While searching for your friend in Shanghai, you are asked to join the White Lotus Society. Your choices decide how the story will end.

Hijacked

1990
The reader's decisions control the course of an adventure in which terrorists hijack a school bus and hold the students prisoner on a remote island.

Behind the wheel

1992
The reader's decisions control the course of an adventure in which a gambling syndicate tries to influence the outcome of a Swiss auto race.

The worst day of your life

1990
You are on your way to your Uncle Norbert's pig farm when the bus breaks down. You decide what to do next.

Skateboard champion

1991
You are offered a chance to work with a skateboarding coach, but you must spend all your free time practicing. You must decide what to do.

Invaders from within

1991
While on a hike you discover a dome glowing with green light. Should you investigate?.

The cave of time

1982
The reader chooses which adventures he wants to go on after he finds the cave of time.

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