The reader arrives in Mexico to explore a friend's disappearance amid the Mayan ruins and can choose between alternative adventures, each leading to thirty-nine possible endings.
The reader's decisions control the course of a sea-faring adventure in which his ship is crippled in a typhoon and he is responsible for the lives of the crew.
Asks the reader to choose the plot path of a story in which a young detective--the reader--receives an anonymous call for help from a scary glass house built on the site of a Civil War prison.
Asks the reader to choose the path of the plot in a story about a mountain climber's disappearance from an expedition searching for the Abominable Snowman.