design

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Topical Term
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x
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design

E-sports game design

2018
"Explores professional electronic sports game design and what is involved in creating some of the best games available. Topics include the technology used and the importance of developing the game's story, characters, graphics, and sound. Includes glossary, index, and bibliography for further reading"--Provided by the publisher.
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The beginner's guide to starting a garden

326 fast, easy, affordable ways to transform your yard one project at a time
2017
The Beginner s Guide to Buildinga Garden One Project at a Time simplifies the garden design process by showing you how to tackle one small area at a time. This helpful guide has garden plans for ten unique areas that can be linked together over time to create a unified yard, plants that are dependable and easy to find, and tips on how to avoid the most common planting mistakes.
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Game design

behind the scenes
"Learn how video games are designed and find out how you can create games of your own"--Provided by publisher.
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The complete decorated journal

a compendium of journaling techniques
Explains a variety of simple techniques that can be used to transform blank books into creative, expressive journals and albums.
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Cool careers without college for people who love gaming

Written for passionate gamers hoping to turn their skills into a career immediately, this title prepares students for the realities of this competitive industry. Covering all facets of the gaming industry, including production and sales, it also looks into traditional gaming outside of the multimedia industry. With a particular focus on the practical challenges of breaking into the world of gaming and strategies to help students prepare for working in the field, it aims to provide a range of entry points.
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Video game developer

"Video games have been growing in popularity as computer systems become more advanced. Better design and smoother operation provides users with an enhanced gaming experience. This book explores the world of video game developers, the people behind our favorite high-tech video games. Readers will learn what game designers do and what skills are needed to work in this fast-paced industry. STEM concepts addressed in the Next Generation Science Standards are covered in rich detail. Full-color photographs make this an engaging read. Students will love learning about this exciting career path.".
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The wayfinding handbook

information design for public places
2009
"Wayfinding [is] a process that encompasses both the experience of choosing a path within a built environment and the set of design elements that aid in such a decision ... [Using real-life examples, Gibson illustrates the way type, color, mapmaking, dimensional forms, material selection, and new media are used to create effective wayfinding systems ... [This book] is a complete guide to the discipline, from planning and design to practical considerations, such as setting up teams and managing projects"--Provided by publisher.
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Using LibGuides to enhance library services

2013
Provides information and strategies for using LibGuides, covering purchasing, administering, training, creation, determining effectiveness, and other related topics.

Mobile technology and libraries

2010
Leaders in the library information technology field provide information on topics related to the use of mobile technology in the library setting.

Pages

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