fantasy games

Type: 
Topical Term
Subfield: 
a
Alias: 
fantasy games

Sword art online

"Eugeo has finally met Alice again, but she's no longer the same girl he once knew, now calling herself an Integrity Knight. Even worse, the reason for Alice's unexpected return is to capture Kirito and Eugeo!"--Amazon.com.
Cover image of Sword art online

Sword art online

"Following a mighty clash, Kirito and Eugeo find themselves separated for the last leg of their journey to the top of Central Cathedral. Kirito, forced into an unlikely alliance with Alice the Integrity Knight, continues his climb from the outside, while trying not to fall to his death. At the same time, Eugeo must face off against the Integrity Knight Commander himself, Bercouli Synthesis One! Although the journey is nearing its end, they'll soon learn that the cathedral is still full of surprises . . ."--Amazon.com.
Cover image of Sword art online

Sword art online

"The game of death took its toll on every player in a different way--when one turns up dead on the fifty-seventh floor, the game is afoot, and it is up to Asuna and Kirito to crack the case--also the story of how Kirito got his Excalibur sword in Alfheim"--Provided by publisher.
Cover image of Sword art online

Sword art online

"Two years into Kirito and Eugeo's quest to reach the Central Cathedral, the pair have finally become elite disciples at the North Centoria Imperial Swordcraft Academy. Now all that's left to do is train for the next tournament, build their relationships with their trainee pages, and do so without violating the Taboo Index. But just because this peaceful world is governed by law and order doesn't mean evil can't fester below the surface...and when it comes time to choose between the rules and what's right, Kirito and Eugeo discover the darker secrets of the Underworld"--Back cover.
Cover image of Sword art online

Sword art online

"Kirito awakens in a vast, fantastical forest filled with towering trees. In his search for clues to the truth of his surroundings, he encounters a young boy who seems to know him. He ought to be a simple NPC, but the depth of his emotions seem no different than a human. As they search for the boy's parents, Kirito finds a peculiar memory returning to him. A memory from his own childhood, of this boy and a girl, too, with golden hair, and a name he should have never forgotten--Alice"--Provided by publisher.
Cover image of Sword art online

Sword art online progressive

"The Elf War rages on, with Kirito and Asuna caught in the middle! The forest elves seek the dark elves' Secret Key, but to what end? Though Kirito tries to stay detached, Asuna can't help being swept along for the ride. Kizmel is supposed to be just an NPC, right? But then why does she seem so very human..."--Back cover.
Cover image of Sword art online progressive

Sword art online progressive

"It's been just two months since Kirito and Asuna were trapped in the game of death that is "Sword Art Online," and they continue their struggle at the Vanguard of those trying to clear the game. The fifth floor of Aincrad is a maze of ruins, and the two dare to enjoy hunting for its treasure. Upon returning to the fourth floor, it's time to do some questing on behalf of the elf lord Yofilis--but here begins Asuna's discontent, because now they will have to face her least favorite monster ever..."--Back cover.
Cover image of Sword art online progressive

Sword art online progressive

"It's time for the "real" SAO--the third floor! Kirito and Asuna are hardly out the door when they stumble upon the start of the Elf War quest. When they decide to side with the elite dark elf Kizmel, they're set on a path that will push them harder than ever before. But together, nothing can stop them...right?"--Back cover.
Cover image of Sword art online progressive

Pathfinder roleplaying game

core rulebook
2009
Provides a detailed guide to create character backstories, increase power to achieve goals, and rules for building up a kingdom.

Generation decks

the unofficial history of gaming phenomenon Magic: The Gathering
Generation Decks tells the story of the mould-breaking fantasy card game Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines fiendishly complex gameplay with collectability. When it came out in the early '90s it transformed the lives of gamers who had longed for a game that combined challenging mechanics and kick-ass artwork with a chance to connect and compete with likeminded people. Titus Chalk's tale is part biography, charting the author's own relationship with the game, part history, and part love letter to the card game that made it cool to be a geek. Prepare to meet Generation Decks, a community like no other...

Pages

Subscribe to RSS - fantasy games