The video game industry isn?t slowing down. It?s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book.
Coding is an excellent skill to develop and work on, even as a kid. But it can seem like the world of coding has a whole other language--and they do somewhat. This handy reference allows new coders and tech users with the vocabulary to better understand how code is created, fixed, and run on computers and other digital devices. From bits to Python, the terms in the book are given age-appropriate definitions as well as pronunciations of tougher words. Fact boxes and word games give readers a way to augment and test what they have learned.
"Zia remembers the exact night the Shadoom arrived. One moment she was laughing with her best friends, and the next a dark room of shadows had crept into her chest. Until Zia discovers an old family heirloom: the C. Scuro Dictionary--Hidden within its magical pages is a mysterious blue eraser. When Zia starts to erase words that remind her of the Shadoom, they disappear one by one from the world around her. But things quickly dissolve into chaos, as the words she erases turn out to be more vital than Zia knew"--Provided by publisher.
"A . . . novel . . . which chronicles the misadventures of a lovelorn Victorian lexicographer and the young woman put on his trail a century later to root out his misdeeds while confronting questions of her own sexuality and place in the world"--Provided by publisher.
Answers approximately four hundred questions on a variety of topics, including Earth and space, dinosaurs, animals and plants, the human body, world history, cultures, and science and technology, and includes over 250 illustrations and diagrams.