Tells the story of three pigs who acquire some magic shapes, which they use for various purposes, some smart and some not so smart. Includes a section with related activities.
Jess and her friend Matthew find themselves drawn into a computer game in which they must defeat an evil wizard in order to save a friendly centaur, an elf, as well as King Arthur and some of his companions.
After returning from a trip to the library, eleven-year-old Anne and her younger brother and sister discover a magic book which sends them on adventures in which they meet Robin Hood, giant bugs, and a dark, sinister man with a wolfish face.
As siblings Sol and Connie make their way through the accursed valley with little food or water, they encounter a shadowy witch whose curse wakes up an ancient hunter who comes after the children.
While Peter is away from the island, James and the other Lost Boys insist on exploring a mysterious cave, despite Shining Pearl and Little Scallop's warning that it is a dangerous place, inhabited by a creature known as the Goat Taker.
While investigating the strange behavior of the once-peaceful mermaids, the Lost Boys battle their old nemesis, Captain Hook, whose evil plan threatens to destroy the Mollusk village and change life on Neverland Island forever.
John D. and his Uncle David, the world-famous portrait artist, write letters reporting their efforts to find elusive prankster Br'er Rabbit, aided by his favorite victim, Br'er Fox, and other familiar characters.