The reader is asked to choose the course of the story and determine whether the main character will become a superhero or a supervillain after suddenly gaining super powers.
As the hero of this graphic novel whose top-secret mission is to follow an international trail of spies and foil the plans of an evil mastermind, the reader's choices determine the outcome of the story.
Against the odds, a peasant boy in seventeenth-century France strives to become one of the famous swordsmen known as the Musketeers, and the reader is asked to make choices throughout the story to determine the outcome.
As the hero of this graphic novel who is shipwrecked and stranded on an island during a school field trip, the reader is asked to make choices throughout the story to avoid being harmed by strange, half-human creatures.
Throughout this graphic novel about a student taken into fairyland while on a trip to Scotland's Orkney Islands, the reader makes choices to determine the outcome of the fairies' battle with the Goblin King, as well as the hero's fate.