As the youngest operative in a secret agency, the reader is asked to make choices throughout the story to save the world from an invasion of monstrous bugs.
When two meteorites crash to Earth and open portals to fantastic adventures, the reader must decide whether to take the path to a planet filled with giant aliens or the gateway that offers the power to change one's size.
As the hero of this graphic novel who is shipwrecked and stranded on an island during a school field trip, the reader is asked to make choices throughout the story to avoid being harmed by strange, half-human creatures.
Encourages the reader to make choices which determine the outcome in a graphic novel about a student who is taken into Fairyland while on a trip to Scotland's Orkney Islands, and battles with the Goblin King.
Asks the reader to choose the path of the plot in a graphic novel in which the narrator's top-secret mission is to follow an international trail of spies and foil the plans of an evil mastermind.
Against the odds, a peasant boy in seventeenth-century France strives to become one of the famous swordsmen known as the Musketeers, and the reader is asked to make choices throughout the story to determine the outcome.
As the hero of this graphic novel, the reader is a space colonist who must rescue a spaceship from saboteurs and aliens by making choices that determine the outcome of the story.
As a young, distressed servant girl in London in the late nineteenth century, thinking that her friend Eleanor is murdered and the body snatched, the reader is asked to make choices to determine the outcome of the story.