In a near-future America, jobs that don't involve illegal drug manufacturing are scares. Flynne Fisher makes some money at a 3-D printing shop, but her main source of income used to be professionally playing online shooter games. Seventy years in the future, Wilf Netherton lives in a London society where time travel, of a kind, to the past is commonplace. Wilf and Flynne meet each other when Flynne begins work in a virtual online world that looks much like London--both their worlds are altered, and secrets from Wilf's past and Flynne's future come to light.
hid | mid | miid | nid | wid | location_code | location | barcode | callnum | dewey | created | updated |
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3498601 | 6869582 | 1599 | 690287 | 628959 | Charlotte | 132 | T 6011156 | F GIB | 1000 | 1640729255 | 1640729255 |