The peripheral

In a near-future America, jobs that don't involve illegal drug manufacturing are scares. Flynne Fisher makes some money at a 3-D printing shop, but her main source of income used to be professionally playing online shooter games. Seventy years in the future, Wilf Netherton lives in a London society where time travel, of a kind, to the past is commonplace. Wilf and Flynne meet each other when Flynne begins work in a virtual online world that looks much like London--both their worlds are altered, and secrets from Wilf's past and Flynne's future come to light.

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Cover image of The peripheral

Holdings

hidmidmiidnidwidlocation_codelocationbarcodecallnumdeweycreatedupdated
349860168695821599690287628959Charlotte132T 6011156F GIB100016407292551640729255