computer games

Type: 
Topical Term
Subfield: 
a
Alias: 
computer games

Scratch programming for teens

2009
Presents an introduction to Scratch programming, covering how to create computer games, interactive stories, graphic artwork, and computer animation, and includes a CD with the Scratch software, project source files, and custom graphics and audio.

How computer games help children learn

2008
Explains how video and computer games can help children build successful futures by teaching them to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, and helping them learn how to survive in an ever-changing world.

The players' realm

studies on the culture of video games and gaming
2007
Examines the important social and cultural aspects of digital games, high-profile cases of violence due to the variety of gaming, and psychological research that focus on game effects.

Foucault's pendulum

1990
After hearing an extraordinary fable, three editors, who may have spent too much time reviewing occult manuscripts, decide to feed information to an incredible computer that makes connections between their random facts, and it is just for fun until the game starts taking over.

The mystery in the computer game

2007
Four children who used to live alone in a boxcar and now reside with their grandfather--decide to investigate when a computer game they are testing seems to be full of clues about familiar situations and people.

Video game developer

2010
Examines the career of video game developer, discussing the skills and requirements needed to do the job, featuring facts about job outlook, education, training, and salaries, and including on-the-job profiles, sidebars, and photographs.

The time hackers

2005
When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.

When Charlie McButton lost power

2007
A boy who likes nothing but playing computer games is in trouble when the power goes out and his little sister has all of the batteries in the house.

Drawing basics and video game art

classic to cutting edge art techniques for winning video game design
2012
Describes the connections between classical art and iconic video games, and introduces basic drawing skills, including light, value , color, and how they can be used in complex video game worlds.

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