computer games

Type: 
Topical Term
Subfield: 
a
Alias: 
computer games

Gaming

playing safe and playing smart
2012
This book celebrates the awe-inspiring experiences, environments, and simulations modern gaming offers as well as the cognitive and developmental benefits they convey.

Space demons

1988
Twelve-year-old Andrew, bored with life, becomes obsessed with a mysterious new computer game, which has the power to zap him and his friends into a dangerous world of menacing space warriors.

Minecraft

the unlikely tale of Markus "Notch" Persson and the game that changed everything

DupliKate

a novel
2009
When she wakes up one morning to find her double in her room, seventeen-year-old Kate, already at her wit's end with college applications, finals, and extracurricular activities, decides to put her to work.

Website of the cracked cookies

2001
While trying to play the games at a seemingly harmless Website, Jess and her friend Matt are sucked into a cyberworld filled with characters from familiar fairy tales, all controlled by the evil Granny Goose.

Careers in computer gaming

2007
Explores options in the career field of computer gaming, covering programming, art design, audio design, game design, writing, testing, and marketing, and discusses the field's future.

Cheat code overload, winter 2012

2011
Provides cheat codes for a wide range of video games that can be played on the Xbox 360, Nintendo Wii, Playstation 2 and 3, Nintendo DS and 3DS, and PSP, including "Gears of War 3, " "L.A. Noire, " "Lego Pirates of the Caribbean: the Video Game, " "Forza Motosport 4, " and more.

Only you can save mankind

2006
Twelve-year-old Johnny endures tensions between his parents, watches television coverage of the Gulf War, and plays a computer game called Only You Can Save Mankind, in which he is increasingly drawn into the reality of the alien ScreeWee.

Secret Codes 2008

For consoles and handhelds 2008
2002

Secret Codes 2007

For consoles and handhelds 2007
2002

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