computer games

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Topical Term
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computer games

The amulet of Komondor

2003
When Joe and Katie become actual characters in a fantasy game, they must battle everyone from a dragon to the FBI to unite five pieces of an amulet, scattered across Earth and the fantasy world of Komondor, that will restore everything to normal.

Rodomonte's revenge

1994
Brett and Tom, video game whizzes, find virtual reality to be dangerously real when they let a new computer game take over their minds.

Video game designer

2000
Discusses what education and skills are needed to become a video game designer and profiles several successful game designers.

ZBrush studio projects

realistic game characters
2011
"Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide!"--Provided by publisher.

Gamers--- in the library?!

the why, what, and how of videogame tournaments for all ages
2007
Examines the positive features of videogame programming in the public library system, describing the basics of software, hardware, and gaming culture.

Lego Star wars III, the clone wars

2011
A guide to playing "Lego Star Wars III, the Clone Wars" on Xbox 360, PlayStation 3, Wii, and Nintendo DS that provides detailed area maps; a walkthrough; tips on acquiring characters, ships, vehicles, and bricks; and reference checklist tables for unlockables and collectibles.

Career building through interactive online games

2008
Explores the history of computer gaming, discusses standout companies, and provides advice for individuals searching for a career in the industry. Includes a glossary, resources, suggestions for further reading, a bibliography, and an index.

Careers in the computer game industry

2005
Presents a sampling of the careers offered in the computer game industry including programmers, graphic artists and animators, sound designers and music composers, publicity, and more.

Game architecture and design

2000
A guide to designing computer games that provides information on the theoretical concepts of object-oriented design, the applications of specific concepts and procedures, the features that make games unique, and other related topics; includes a CD-ROM with helpful tools.

Computer games designer

2014
This book introduces the job of Mark Featherstone, who is a computer game designer and an independent developer, describing the process of making a game, educational preparation, game development roles, and game genres.

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