computer games

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Topical Term
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a
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computer games

Shigeru Miyamoto

Nintendo game designer
2006
Tells the life story of video game designer Shigeru Miyamoto, describing his childhood love of drawing cartoons, his beginnings in his field, and his success with Nintendo, creating such games as "Donkey Kong," "Super Mario Bros.," and "The Legend of Zelda.".

Star Wars, clone wars adventures

the official guide to the virtual world
2011
A guide to the video game "Star Wars: Clone Wars Adventures," provides tips and secrets for the game.

When Charlie McButton lost power

2005
A boy who likes nothing but playing computer games is in trouble when the power goes out and his little sister has all of the batteries in the house.

The eye of minds

2013
"Michael is a skilled internet gamer in a world of advanced technology. When a cyber-terrorist begins to threaten players, Michael is called upon to seek him and his secrets out"--Provided by publisher.

Saving Thanehaven

2013
"Set in a computer game, a knight is swayed away from the game's rules by the promise of winning the affections of a princess and ending his life of torment"--Provided by publisher.

Doomed

2013
Pandora Walker unwittingly unleashes cyber Armageddon on her seventeenth birthday and must play a virtual reality game in order to save the world.

Gaming technology

2012
"Describes the technology used for creating and playing video games. Includes information on how different platforms work and the direction video game technology may be going"--provided by publisher.

Video games

2011
Collects essays that offer varying perspectives on issues related to video games, including what impact they have on players' health, how they affect society, and whether or not they portray minorities fairly.

The time hackers

2005
When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.

New world

1995
Fourteen-year-old Miriam agrees to test a new computer game in utmost secrecy but finds that it is more than she bargained for.

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