"Life was better in the old days. Or was it? That's the question Greg Heffley is asking as his town voluntarily unplugs and goes electronics-free. But modern life has its conveniences, and Greg isn't cut out for an old-fashioned world. With tension building inside and outside the Heffley home, will Greg find a way to survive?"--Provided by publisher.
The video game industry isn?t slowing down. It?s only finding new ways and platforms from which to engage users. Even the youngest elementary students now often have experience with some kinds of video games! Nonetheless, the vocabulary used to talk about video games can seem foreign and extensive. Readers are introduced to the essential terms gamers use in this helpful book.
"Examines the history of children playing video games, explores controversies in youth and games, and discusses how such games may evolve in the future"--Amazon.
"Examines the various career and education paths for success in the field of electronics and how a makerspace can help prepare students for their future"--Amazon.
United by the requirement to take care of a mysterious, electronic cube, Eden, Eli, Marwan, and Ilanka are driven ever further apart, and disobeying the device has life-threatening consequences.
"Examines the various career and education paths for success in the field of electronics and how a makerspace can help prepare students for their future"--Amazon.
Greg Heffley's town voluntarily unplugs and goes electronics-free, but modern life has its conveniences, and Greg is not cut out for an old-fashioned world.
Believing his long-absent father is missing and leaving clues behind through geocaching, Zig, thirteen, relies on his love of electronics, a garage sale GPS unit, and his best friend, Gianna, to search for answers.
"Make a (safe!) spark with projects that teach kids the basics of electronics and then allow your makers to take it to the next level! Learn about electricity, get hands-on with lights and sounds, and use your creativity to build on what you know"--Provided by publisher.