"With LittleBits, you can build your own electronic devices using modules that snap together easily with magnets. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--Provided by publisher.
Make your own electronic devices. Turn on a light with pencil lead, run a clock with potatoes, experiment with play dough power, make touchscreen gloves, and transform a shoe box into a lamp. Who knew circuits could be so much fun?.
"This plugged-in title helps readers navigate the sometimes-complex world of electronic innovation. Young readers can explore this exciting and popular field by learning the basics of electronic circuits and how electronic components work, which they can then apply to an idea of their own. They will be able to create their project using everyday materials and easy-to-understand computer elements. Important electronic innovators and their creations are profiled to provide inspiration for young 'makers.'"--Provided by publisher.
"This plugged-in title helps readers navigate the sometimes-complex world of electronic innovation. Young readers can explore this exciting and popular field by learning the basics of electronic circuits and how electronic components work, which they can then apply to an idea of their own. They will be able to create their project using everyday materials and easy-to-understand computer elements. Important electronic innovators and their creations are profiled to provide inspiration for young 'makers.'"--Provided by publisher.
Believing his long-absent father is missing and leaving clues behind through geocaching, Zig, thirteen, relies on his love of electronics, a garage sale GPS unit, and his best friend, Gianna, to search for answers.