United by the requirement to take care of a mysterious, electronic cube, Eden, Eli, Marwan, and Ilanka are driven ever further apart, and disobeying the device has life-threatening consequences.
"Examines the various career and education paths for success in the field of electronics and how a makerspace can help prepare students for their future"--Amazon.
Greg Heffley's town voluntarily unplugs and goes electronics-free, but modern life has its conveniences, and Greg is not cut out for an old-fashioned world.
Believing his long-absent father is missing and leaving clues behind through geocaching, Zig, thirteen, relies on his love of electronics, a garage sale GPS unit, and his best friend, Gianna, to search for answers.
"Make a (safe!) spark with projects that teach kids the basics of electronics and then allow your makers to take it to the next level! Learn about electricity, get hands-on with lights and sounds, and use your creativity to build on what you know"--Provided by publisher.
"Electronic gadgets are fun to play with, but they're even more fun to build! Students will unlock the mysteries of electronics, sensors, and LEDs with this book as it provides both technical information and step-by-step projects. Clubs, online communities, and additional resources are also discussed to help ambitious makers progress to the next level in their newfound hobby"--Provided by the publisher.
Believing his long-absent father is missing and leaving clues behind through geocaching, Zig, thirteen, relies on his love of electronics, a garage sale GPS unit, and his best friend, Gianna, to search for answers.