virtual reality

Type: 
Topical Term
Subfield: 
a
Alias: 
virtual reality

Otherworld

2018
"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--Provided by publisher.

The glare

2022
"Moving to her father's home in California after a decade at her mother's isolated ranch, a teen who has been taught to fear technology reunites with friends and family members before experiencing nightmares about a dark-web video game that poses life-threatening dangers"--OCLC.

[Lehendarium]

2023
"Arthur, Ren and Cecily are stuck in Legendarium in the year 2493, where the secretive villain Deadlock has discovered dangerous time-travel technology. To save the universe, the friends must enter the deadly Irontide Tournament, where legends are real and one wrong move could cost them their lives"--OCLC.

Team Chu and the battle of Blackwood Arena

2023
"Competitive siblings Sadie and Clip Chu must set aside their differences and work together when they get stuck in a virtual reality laser tag game"--Provided by publisher.

Virtual natives

how a new generation is using technology to revolutionize work, play, and culture
2024
"We're living through what is arguably one of the most exciting, confusing, and powerful social moments in the history of humanity, the shift from the Digital Age to the Virtual Age. This shift is being driven by technology, and the people who are leading it are the ones who know it best: the Virtual Natives. This book will introduce you to the Virtual Native cohort and mindset, decipher their socio-cultural and economic experiences, and unpack their expectations of companies looking to engage, market, or employ them."--.

The club

2024
"Kenny dreams of traveling, but virtual reality is as close as he'll ever get to discovering new worlds. Or is it? When Kenny is offered a time-traveling trip on the black market, it is everything he ever wanted and more. But making his dream come true comes at a steep price. Is he willing to pay it?"--Provided by publisher.

Lo & behold

"With her life recently turned upside down, 12-year-old Addie is uncomfortable in her own skin until the world of virtual reality sparks her imagination and leads to an exciting new project, a new friend, and to reconnecting with who she's always been"--Provided by publisher.
Cover image of Lo & behold

Leon levels up

2024
"In this high-interest accessible novel for middle-grade readers, twelve-year-old Leon, a short and chubby gamer, is shocked when the cool kid invites him to test out a not-yet-released virtual reality video game. When a glitch puts them in real-life danger, it's up to Leon to battle a dragon and save himself and his friend"--Provided by publisher.
Cover image of Leon levels up

The future of entertainment

2021
"With virtual reality, augmented reality, holograms, and even digital smells, technology is changing the world of entertainment. Find out how humans will find and enjoy entertainment in the future"--Provided by publisher.
Cover image of The future of entertainment

Spy Ninjas

"After yet another trap set by Project Zorgo, Chad and Vy are left without the rest of their Spy Ninjas team. But this isn't the end of the dynamic duo! After their friends leave the team, Chad and Vy get trapped in an endless loop of eating tacos and watching TV. But eventually they rally and train three new superfan recruits. They certainly have the skills to keep up, but do they have the heart?"--OCLC.
Cover image of Spy Ninjas

Pages

Subscribe to RSS - virtual reality