virtual reality

Type: 
Topical Term
Subfield: 
a
Alias: 
virtual reality

Lo & behold

After her mother leaves the family, twelve-year-old Addie Brecker's life is thrown into turmoil. To distract them from the problems at hand, her father takes her with him on a six-week stint to Spring Haven University where he'll be working on a virtual reality project with students. There, she meets new friend Mateo Vargas, who helps her beta-test the programs. Through the alternate worlds, Addie discovers ways to cope and understand what she's feeling, and also realizes that she's been avoiding the real world and must find a way to let others in.

Virtually me

2023
"Five tweens navigate the pandemic by attending an experimental virtual reality school"--Provided by publisher.

Close encounters of the nerd kind

2017
When Bex and Charlie try Veratrum Games Corp's new augmented reality game, featuring aliens instead of monsters, they attract two aliens, kind Vera and evil Bob, to Earth.

The Overworld beckons

"Brother and sister Mike and Maria have found their way out of the Minecraft cave system in which they discovered a magical portal from their world. Now they have a new challenge: a huge landscape in which to explore, build-and survive!"--.

How virtual reality will impact society

2019
"Examines the progress in virtual reality technology, looks at the science behind it, and discusses how it will shape our world in the future"--Provided by publisher.

Into the cave

Maria and Mike are bored. They like visiting their aunt on her ranch, but there's only so much to do, and they can't even play Minecraft. But when a mysterious librarian gives them a special map, the kids find themselves on an adventure they didn't expect: an adventure into a world right out of Minecraft itself!.

Max Axiom and the Society of Super Scientists

2024
"Have you ever wanted to travel to other planets? Maybe you'd like to dive to the bottom of the sea or walk among the dinosaurs. These things don't seem possible. But with virtual reality they can seem real. Strap on a pair of goggles and grab a controller to fight in space battles, fly over mountains, or even take a trip inside the human body. In this nonfiction graphic novel, Max Axiom and the Society of Super Scientists take a tour through the wonders of virtual reality to learn how it works, how it's used today, and what it might look like in the future"--Provided by publisher.

Eve

2022
"When the ice caps melted, most of humanity was lost to the hidden disease that was released. Now, a mysterious girl named Eve has awoken in secret and must deal with a world that's nothing like the virtual reality she was raised in. In order to save her father and accompanied only by Wexler, her robotic caretaker and protector sheathed in her favorite teddy bear, Eve must embark on a deadly quest across the country. Along the way, she will have to contend not only with the threats of a very real world that await her, but the lies we tell our children in the name of protecting them"--Provided by publisher.

The Ruby code

2023
"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for the player, but for Ruby to solve. When Ruby begins developing powerful abilities that can rewrite the very code of the game, they realize she is far more than a pre-programmed side character. Following the quest left for her in The Glass Realm, the pair discover that Ruby is actually a sentient AI who's been hidden inside the game. Originally built as a weapon, her developer stole her from his employers and hid her away, hoping to keep her safe. That safety vanishes when Ash and Ruby are targeted by the powerful shadow organization who funded Ruby's development, and who would use her to spark a world war to rack up huge profits. Caught in a deadly game that blurs the lines between real and virtual, Ash and Ruby must flee for their lives. If they lose this game--they might just doom the world"--Publisher.
Cover image of The Ruby code

Spy Ninjas

2022
"The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital bosses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!"-- Provided by publisher.
Cover image of Spy Ninjas

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